Ph.D. Thesis
Arrasvuori, J. (2006). Playing and Making Music: Exploring the Similarities between Video Games and Music-Making Software. University of Tampere. PDF
Conference Papers and Presentations
Korhonen H., Montola M., Arrasvuori J. (2009). Understanding Playful Experiences Through Digital Games. To appear in DPPI 2009 Conference.
Kauko, J., Arrasvuori, J. (2009). Utilizing Displayless Space in Collocated Games. Proceedings of DiGRA 2009 conference.
Arrasvuori, J., Olsson, T. (2009). Classifying Participation Activities in Online Communities. Proceedings of 2009 International Joint Conferences on e-CASE and e-Technology, 8-10 January 2009, Singapore.
Arrasvuori, J., Lehikoinen, J. T., Ollila, E., Uusitalo, S. (2008). A Model for Understanding Online Communities. IADIS International Conference, ICT, Society and Human Beings 2008, 22-24 July 2008, Amsterdam, The Netherlands.
Aallouche, K., Albeiriss, H., Zarghoune, R., Arrasvuori, J., Eronen, A., Holm, J. (2007). Implementation and Evaluation of a Background Music Reactive Game. Australasian Conference on Interactive Entertainment, 3-5 December 2007, Melbourne, Australia. PDF
Arrasvuori, J., Holm, J. (2007). Designing Interactive Music Mixing Applications for Mobile Devices. Second International Conference on Digital Interactive Media in Enterntainment: DIMEA 2007, Perth, Australia, 2007. PDF
Holm, J., Arrasvuori J., Havukainen, K. (2006). Using Different Media Types to Modify Mobile Game Content. DIME-ARTS 2006, Bangkok, October 25-27, 2006.
Holm, J., Arrasvuori J., Havukainen, K. (2006). Modifying Game Content with Personal Media. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Hollywood, June 14-16, 2006. (Poster)
Holm, J., Arrasvuori J., Havukainen, K. (2006). Using MIDI to Modify Game Content. Proceedings of New Interfaces for Musical Expression (NIME'06) Conference, Paris, June 4-8, 2006. PDF
Arrasvuori, J. (2006). Terveellisiä elämäntapoja edistävien mobiilipelien suunnittelun lähtökohtia ja haasteita [Starting Points and Challenges of Designing Mobile Games for Health]. ITK'06 Conference, Hämeenlinna, April 5, 2006. PDF (pp. 74-78)
Arrasvuori, J. (2006). Mobile Phones as Interfaces to Serious Games. Serious Games Summit, San Jose, March 20, 2006.
Holm, J., Havukainen, K., Arrasvuori, J. (2005). Personalizing Game Content Using Audio-Visual Media. Proceedings of Advances in Computer Entertainment (ACE) Conference, Valencia, Spain, June 15-17, 2005. PDF
Holm, J., Havukainen, K., Arrasvuori, J. (2005). Novel Ways to Use Audio in Games. Proceedings of Game Developer Conference, San Francisco, March 7-11, 2005.
Other Publications
Kankainen, V., and Arrasvuori, J. (2005). Mixed reality games with mobile devices. Advance no 2, 2005, pp. 28-30.
Hurskainen, M., and Arrasvuori, J. (2004). Looking beyond the small screen. Advance no 3, 2004, pp. 29-33.
Arrasvuori, J. (1999). Tietokone soittimena: 'Digitaalisen musiikin' lähtökohtia [Computer as Musical Instrument: The Starting Points of 'Digital Music']. In Mäyrä, I. & Järvinen, A. (eds.): Johdatus digitaaliseen kulttuuriin. Tampere: Vastapaino.
Since 1989, I have written about 60 non-scientific articles about information technology and music technology. In 1997, I wrote a book about information technology for children and teens. In 1995, I co-authored a book about teleworking.
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